Rekmaa



The God of Storms
Also called: The Queen Clad In Rage, The Storm-Lady

Deific rank: Greater Deity

Symbol: A lightning bolt striking waves

Home Plane: The Elemental Plane of Air

Alignment: Chaotic Neutral

Portfolio: Storms, oceans, sailing, lightning, weather

Worshipers: Druids, rangers, sailors, windrunners

Cleric Alignments: CN, TN, CG, CE

Domains: Air, Destruction, Weather

Favored Weapon: Stormbite (terbutje)

The youngest of Kanaste's children, Rekmaa (Rak-mah) is the tempestuous, unpredictable goddess of the weather. She does as she pleases, and the most reliable thing she can be counted on to do is to spin the wheel of seasons (mostly because her brother Veymaa bothers her if she doesn't). Sometimes she smiles sweetly on mortal endeavors, sometimes she frowns angrily, but there's no malice in her actions – she genuinely believes that life would be painfully boring for mortals without her.

History and Relationships
Rekmaa gets along poorly with most gods, and indeed with most beings; her unpredictable behavior and quick, violent fits of temper make her hard to tolerate. However, she is often in the company of her brother, Veymaa, who does what he can to temper her behavior. Rekmaa was born during an uncharacteristic fit of anger for gentle Kanaste, and indeed it is believed that most of her destructive tendencies were passed to her wild daughter. Rekmaa especially does not get along with her other two older brothers, Bornaon and Komate. The only time the Sun King and she get along is on the subject of tyranny, and the only subjects that she and Komate agree on are that of sea creatures and birds. She has a friendly rivalry with Haanoc, and an occasional romantic tryst with Pynaa, god of dreams – a relationship that tends to be literally tempestuous. Likewise, she has developed something of an infatuation with her brother's retainer; so far, the Sublime General has politely avoided her flirting.

== Dogma == Suffer no chains to bind you.

Never go down without a fight.

Challenge authority at every opportunity.



Clergy and Temples
Rekmaa's temples are simple shrines, located at some remove from civilized towns and are mostly open air affairs. Her altars are always crafted of driftwood, sometimes brought vast distances for this purpose. Her clergy usually wear stormy-gray robes and wear their hair (and beards, should they have one) long, with numerous bone and sea-shell decorations. Rekmaa has no paladins, so she instead relies on druids and rangers as the martial arm of her worship. Because she has both good and evil worshipers, infighting is common, and indeed expected. Rekmites pray for spells whenever they feel like it.